Rules and Charts

Experience Cost
Trait_________________________________________________Cost
New Ability…………………………………………………………………3
New Path (Necromancy or Thaumaturgy)……………….7
New Discipline………………………………………………………….10
Attribute………………………………………….current rating x 4
Ability………………………………………………current rating x 2
Clan Discipline………………………………..current rating x 5*
Other Discipline……………………………..current rating x 7*
Secondary Path (Thaumaturgy)…….current rating x 4
Virtue………………………………………………current rating x 2**
Humanity………………………………………..current rating x 2
Willpower……………………………………………..current rating

  • Caitiff have no clan-based Disciplines, just as they have no clan. For them, the cost of raising Disciplines is the current
    rating x 6 for all Disciplines. This is both a curse and a blessing of being Clanless.
  • Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).

Health Levels
Bruised ____Character is only bruised a bit and suffers no dice pool penalties due to damage.
Hurt _______ -1 Character is superficially hurt and suffers no movement hindrance.
Injured ____ -1 Character suffers minor injuries and movement is mildly inhibited, (halve maximum
running speedy).
Wounded _ -2 Character suffers significant damage and may not run (though he may still walk). At this
level, a character may not move, then attack; he always loses dice when moving and
attacking in the same turn.
Mauled __ _-2 Character is badly injured and may only hobble about (three yards/turn).
Crippled __ -5 Character is catastrophically injured and may only crawl (one yard/turn).
Incapacitated __ Character is incapable of movement and is likely unconscious. Incapacitated vampires
with no blood in their bodies enter torpor.

*Note: A character may spend a willpower point to avoid dice penalties incurred by wounds for 1 turn.

Hunting [Perception]: It is the nature of the vampire that she must hunt. For each hour the vampire spends searching for human prey, allow the player to make a Perception roll against a difficulty based on the area in which the vampire hunts.
Area ………………………………….Difficulty
Slum neighborhood/The Rack…….4
Lower-income/bohemian……………5
Downtown business district………..6
Warehouse district…………………….. 6
Suburb………………………………………….7
Heavily patrolled area………………….8
Success on this roll indicates that the vampire has found and subdued prey, in a manner appropriate for the vampire and the area (perhaps she has seduced a vessel, crept into a house of sleepers, or simply ambushed and assaulted a victim). She may now ingest one die’s worth of blood points. Failure indicates that the hour is spent looking fruitlessly, while a botch indicates a complication (perhaps the character accidentally kills a vessel, picks up a disease, enters the domain of a rival Kindred or suffers assault from a street gang). If a botch does occur, go into roleplaying mode and let the character try to work her way out of trouble.

Aura Perception color chart
Aura_Colors.JPG

Rules and Charts

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